Autodesk Fusion 360 Basics
Posted by Erika Rydberg, Last modified by Erika Rydberg on 05 November 2018 12:25 PM
Fusion 360 is large cloud-centric desktop app with a suite, with many workflows possible. It excels at modeling solid objects with vectors (like SketchUp) and boolean operators (add/subtract/cut/loft/etc, like Tinkercad), and T-spline / Quadface / Mesh editing (similar to Meshmixer). It is designed to be a catch-all program for a wide variety of applications.

Fusion 360 can be hard to approach; as hybrid parametric design software, one can model forms by sculpting, freehand drawing, or by using spatial constraints. With so few “rules”, it can be hard to plan out a successful approach to a project. We recommend taking time to learn parametric design first (using constraints and defining dimensions, as opposed to freehand manipulation). This approach provides more “rules” one can use to plan a design.

Use Boolean math (the combine tool) to your advantage. It is easy to overlook, but often the simplest way to manipulate a form is to make another shape as a “tool” for cutting, adding, etc.

 Leverage internet resources including Lynda.com. Greater success comes with learning to efficiently use resources; if it takes more than 5-10 minutes to figure something out, cut to the chase and try quick web search. It is good practice to begin with, and is essential to have adequate resources set up as part of your workflow.








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